On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMORPG license. On June 15, 2010, the game was officially announced as Fallout Online. Īs of April 4, 2009, the internal Project V13 wiki at Interplay consisted of at least 2,500 pages. Hervé Caen testified on December 10, 2009, he was unaware if Masthead had ever launched a game, or MMO. Interplay valued this assistance at $US 20 million based upon the cost of the work. Under the agreement Interplay would pay between 25% and 45% of net receipts to Masthead, depending on the number of subscribers. Masthead and Interplay teams were to work together under the direction and control of Interplay to complete the development of the project. On April 2, 2009, Interplay announced a binding letter of intent with Masthead Studios to develop Project V13. At this point, Hervé Caen considered the game to be in full-scale development. In March 2009 Hervé Caen visited Masthead Studios in Bulgaria and took a 90-second gameplay video of the game in development. In February 2009, Atanas Atanasov, president of Masthead Studios, a Bulgarian-based developer contacted Interplay offering their services in helping to develop the title. This was Aghayev's first commission as an artist after being spotted by Jason D Anderson producing Fan Art online. Aghayev was given no specific brief other than to produce cityscapes and vehicles based on an art deco style. In 2008 Natiq Aghayev was contracted to create some concept art. In March 2009, Anderson left Interplay and joined InXile Entertainment. In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. The division was headed by Matt Firor, an online gaming specialist, and focused on the MMO market segment. On August 1, 2007, ZeniMax Media Inc., the parent company of Bethesda Softworks, announced the creation of ZeniMax Online Studios. Interplay would furthermore need to launch the MMOG within four years of the beginning of development and pay Bethesda 12 percent of sales and subscription fees for the use of the IP. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. While Bethesda owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement allowed Interplay to license the rights to develop the MMO. In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. In November 2006, Interplay, headed by Hervé Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game. This was initially passed to a subsidiary of Interplay called "Engage", although it is known at a later point, Fallout Tactics developer Micro Forté was also contracted to develop Project V13 but the project was eventually canceled.Ĭoncept art of post apocalyptic Seattle by Natiq Aghayev It's an undertaking, and on top of that, it means that you do have to do all that stuff so what else are you going to focus on? What other games are you going to be able to make?" When you go off to do an MMO it's going to cost $100 million before you get it on the shelf you've gotta buy servers and you've gotta have service people, and you have to have Game Masters. "The reason at the time, because I would have loved to have made a Fallout MMO, was that I believed that Interplay was just not in a situation where they had the resources to do it. Alexandre Lainé - Liaison/validation of work by Masthead StudiosĪccording to Feargus Urquhart, when Brian Fargo was still the president of Interplay, Fargo proposed a possible Fallout MMO to be made by Black Isle, but Urquhart refused:.Caleb Cleveland - freelance concept artist.Natiq Aghayev - freelance concept artist.Interplay's rights to developing and publishing the game was the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay. In addition to the team, Jason Anderson, one of the other creators of Fallout, was involved in the project between 20. Initially, Project V13 was the internal code name for Fallout Online.
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